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Ever since the FaceTime announcement as an 'open platform,' the question's been hanging over us: when do we expect desktop support for the new videoconferencing approach? "Soon," is what French website Mac4ever is reporting today. They have a pretty good track record, so the prediction is worth noting.

The article says Apple will soon release a version of iChat that will allow Apple desktop and laptop owners to video chat to iOS devices with FaceTime. Further, the speculation is that Apple will do the same thing for Windows users wanting to talk to FaceTime users either on Macs or iPhones.

Apple has stated that it expects to see FaceTime protocols widely used. If the rumor is correct, that goal should be well on the way to being fulfilled. I can't wait.

[via 9to5Mac]

TUAWRumor: FaceTime on the way for iChat and Windows originally appeared on The Unofficial Apple Weblog (TUAW) on Fri, 10 Sep 2010 16:20:00 EST. Please see our terms for use of feeds.

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iPhone is being tested at JP Morgan and other large enterprises as an alternative to RIM’s BlackBerry, Bloomberg reports. They have 220,000 employees. UBS AG with 63,000 employees is doing likewise and Standard Chartered Bank will have 15,000 iPhones distributed by end of year. Cost savings and employee preference were the two biggest factors [...]

iPhone being tested at JP Morgan, other enterprises is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

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For most iPhone owners, it seems like AT&T is deaf to our complaints about signal quality. It appears, however, that griping loudly and repeatedly to the company does have an effect.

I live in the suburbs south of Denver and my signal quality is pretty good. However, whenever my wife and I have gone to Colorado Rockies baseball games in the last few years (we’re season ticket holders), we’ve had awful service at the ballpark. Although the signal strength indicator would show five bars, it was impossible to do much of anything with our iPhones or iPads. Even trying to send out text messages would fail, and attempts to use the MLB At-Bat app in the ballpark were laughable to the point that I didn’t purchase the app for the 2010 season. What was even more frustrating is that AT&T is a ballpark advertiser at Coors Field, so you think they’d want their service to be excellent.

Continue reading Case study: Griping about signal quality can produce results

Case study: Griping about signal quality can produce results originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 09 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

The Unofficial Apple Weblog (TUAW)Case study: Griping about signal quality can produce results originally appeared on The Unofficial Apple Weblog (TUAW) on Thu, 09 Sep 2010 15:30:00 EST. Please see our terms for use of feeds.

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When iOS 4 was released, many iPhone 3G owners felt the pains associated with having a slower device due to an OS that was more processor intensive. Apple stated it would be looking into the performance issues associated with running iOS 4 on older 3G iPhones, and thankfully, at the latest media event, a solution was confirmed to be ready.

So has the recently released 4.1 update finally closed the door on the issue of iOS 4 running sluggishly on the iPhone 3G?

iOS 4.1 Update Tested

To test how the iOS 4.1 affected performance, I took a pair of iPhone 3Gs and ran them through a series of performance tests. I used GeekBench 2 ($1.99), Gauge Mathematical Tool ($1.99), BenchTest (99 cents), SunSpider (free) and V8 (free) to test the performance of each OS version on the 3G.

I started out with one iPhone 3G running 3.1.3, and the second running 4.0.2. I must admit that both 3Gs were dumbed down quite a bit, and were not being utilized as iPhones, but more like iPod touches. The iPhones used were purchased at the same time, shipped in the same shipment, and have very similar Serial, IMEI, Wi-Fi and Bluetooth numbers assigned to them. The following results are only a subset of the data collected, and focus on the data points that changed the most from version to version:

Results for iPhone 3G: 3.1.3 vs 4.0.2

It’s not what the primary results did say, it’s what they did not say. As I executed the tests side by side, I noticed that even when similar end results were returned by the benchmark tests, the UI of each iPhone would behave differently. The 3G running 3.1.3 would behave as expected, but the 3G running 4.0.2 did not. Progress bars wouldn’t update smoothly on 4.0.2, but would jump to 100 percent at the end of the test. As tests were executing, it was as if the user interface on 4.0.2 was somehow sporadically frozen during the tests. This behavior is consistent with other video reports online that iOS 4 is slow on 3G devices. It also explains why certain activities, namely games that don’t utilize Apple’s stock UI components, run pretty much the same on each OS version. If you now use your 3G primarily as a game device as I do, you may not have noticed all the differences in performance.

If, on the other hand, you’ve continued to use the device as a smart phone, you’ve most likely noticed the degradation in performance. What was surprising at first was that the JavaScript results were much faster on iOS 4. This makes some sense, since the version of Safari on iOS 4 most likely has the latest JavaScript engine under the hood. So while some UI elements may be slower, and most hardware-based benchmarks remained relatively constant, the JavaScript results actually improved from 3.1.3 to 4.0.2.

Results for iPhone 3G: The 4.1 Update

I then upgraded the 3G running iOS 4.0.2 to the new iOS 4.1. At this point, I had one iPhone 3G running iOS 3.1.3, and the other running iOS 4.1. This time around, the UI did appear to behave more as one would expect on 4.1, with smoother progress bars and a zippier response from the UI. It felt faster, but was it as fast as 3.1.3? No, not really.

While certain numbers did seem to bounce back, namely the performance of the  Stdlib Allocate test within the GeekBench test suite, most numbers remained the same as in 4.0.2. The BenchTest results for Drawing Into View and File to Filesystem did seem to bounce back a little as well. It was only the JavaScript results (as per the SunSpider test) that really seemed to improve even further. However, it’s important to note that the iPhone 3G (on both versions of the OS) never passed the V8 test. Safari always crashed before completing the test.

One More Test: iPhone 4 on 4.0.2 vs. 4.1

So before drawing any conclusions, I wanted to see if the subtle performance increases noticed between 4.0.2 and 4.1 on the 3G were the same performance increases noticed on the new iPhone 4. Finding the same performance increases on the iPhone 4 as compared to the iPhone 3G would point to an overall performance boost based on OS updates that weren’t specific to any one hardware platform. Luckily, I happen to have two iPhone 4s in the house as well. This time, I performed benchmarks on the exact same hardware before and after the upgrade. I was very surprised with the results of the performance tests on 4.0.2 compared to 4.1 on the iPhone 4.

Conclusions

It’s still very likely that Apple did focus on performance issues related to each one of its own internal apps that are distributed only via OS updates. Apart from the JavaScript benchmark results — which prove that Safari on iOS 4 outperforms Safari on iPhone OS 3 — the boost to overall performance based solely on the test results listed above is marginal.

These tests, however, are looking at the OS itself, not individual app performance improvements. Surprisingly, there does appear to be a platform-specific focus on performance issues related to the iPhone 3G, as performance does appear to have degraded on the iPhone 4 with the 4.1 update. I’d been focusing heavily on the iPhone 3G, and had run several iterations of tests comparing 3.1.3 to 4.0.2, and was prepared to collect the same amount of data following the 4.1 update on the iPhone 3G. I was much more meticulous with the details on executing the tests.

The tests against the iPhone 4 were an afterthought, and would require a more through examination before claiming that the iOS 4.1 update did indeed degrade the performance of the iPhone 4. Just as we struggled through the iPhone OS 3 updates on the iPhone 3G last year, there will likely be more updates to iOS 4 in the months to come. While I still don’t feel iOS 4.1 is back to the same performance levels of iPhone OS 3.1.3, there do appear to be performance gains in 4.1 that prove that Apple is serious about supporting the iPhone 3G on the iOS 4 platform.

Online BenchMark Results


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iOS 4.1 is now live, and along with the much anticipated software update comes Game Center, Apple’s new Xbox-Live-like gaming service that brings officially sanctioned achievements and multiplayer matchmaking to supported iPhones and iPod Touches. Game Center seems promising, but unfortunately, it’s been hard to figure out exactly what games have Game Center support and [...]

The wait for iOS 4.1 is over for iPod touch and iPhone users. Apple released the update around 2PM EDT today, and you can get it now by plugging your device into iTunes and clicking the “Check for Update” button if it doesn’t prompt you automatically.

The release of the update is in keeping with the timeline Apple announced last week during its press conference on Wednesday. 4.1 was slated for sometime this week, while 4.2, which brings iOS 4 features and more to the iPad, will be coming in November.

4.1 brings numerous improvements to the platform for iPod touches and iPhones, though only later generation devices will be able to enjoy a number of those. Among the new features are Game Center, HDR photos (iPhone 4 only), TV show rentals, HD uploads to YouTube (iPhone 4 only), additional AVRCP support (including “next” and “previous” buttons), FaceTime calling from favorites and bug fixes, including the proximity sensor bug affecting iPhone 4 customers.

It also promises to remedy performance issues plaguing iPhone 3G users who are running iOS 4 and later. The last major update to iOS seems to have significantly slowed the performance of the 3G during a number of tasks, including Spotlight and photo navigation.

The HDR photos and the improved Bluetooth support are what I’m most looking forward to (will it finally work with all the features of my Motorola S9-HD headphones?), but I’m also curious to see how the introduction of Game Center affects my iPhone gaming. What are the highlights of iOS 4.1 for you?




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Apple has posted version 3.1 of its iPhone Configuration Utility for Mac OS X, its iPhone configuration management utility for enterprise users. The utility allows enterprise users to create configuration profiles which can then be used to setup multiple iPhones. According to Apple’s release notes, “iPCU version 3.1 adds support for new Mobile Device Management (MDM) features introduced in iOS 4 and enables wireless delivery of configuration…

20100906-speckpixelskin.jpgI suspect I’m like a lot of iPhone owners: when out and about, I tend to keep my phone in the pocket of my jeans. But iPhones are fragile, as I discovered when I dropped my 3G on the concrete floor of a warehouse. It survived, amazingly, with just a small crack in the rear [...]

Back in late June/early July, I reviewed an app called Wi-Fi Sync for jailbroken iPhones. You can find my revised version of the review here. Originally this seemed like a pretty neat app. It’s a bit pricey for what it does, but it did it well.

Now I’ve been having several issues [...]

Wi-Fi Sync for Jailbroken iPhones – how to fix what it breaks in iTunes is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb – The #1 iPhone, iPad, and iPod touch Blog

Back in late June/early July, I reviewed an app called Wi-Fi Sync for jailbroken iPhones. You can find my revised version of the review here. Originally this seemed like a pretty neat app. It’s a bit pricey for what it does, but it did it well. Now I’ve been having several issues [...]

Wi-Fi Sync for Jailbroken iPhones – How to Fix What It Breaks in iTunes is a story by TiPb. This feed is sponsored by The iPhone Blog Store.

TiPb - The #1 iPhone, iPad, and iPod touch Blog

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